

Consequently, the player can only see about thirty paces ahead of the Bard, which is usually centred in the middle of the screen, even at the maximum zoom level. The orientation of the camera is almost top-down, and the zoom is not too far out. The camera is the first thing about the game that the player would encounter, and unfortunately, it is not satisfactory. However, after getting his comeuppance and shortly thereafter the means to overcome that comeuppance, he becomes reluctantly embroiled in an adventure that supposedly promises all three “C’s” – and this despite his suspicion that nothing is as it seems. Indeed, the prologue of the game does not make a good first impression of him he makes use of his magical “talent” to swindle comely women, and he has no issues on resorting to violence. There are no other minstrels to compare him with, but just about everyone would consider him to be quite terrible anyway, no thanks to his terrible reputation, the forging of which he himself is largely responsible for.Īnyway, the Bard is a rather self-centred individual, whose goals in life are professedly “coinage, cleavage and carnage – in that order”. The protagonist of this game is the unnamed titular Bard. Unfortunately, although The Bard’s Tale’s story-writing might have been refreshing to the jaded gamer in 2004 (and perhaps even now), its gameplay is not. The last two bits are perhaps to be expected, because the writers and producers of the game are people that have had much experience with RPG tropes the most representative of them happen to be none other than Brian Fargo. This “remake” of The Bard’s Tale titles of yore does not break the mould, but dirties it with witty cynicism and sarcasm. By Gelugon_baat | Review Date: January 25, 2014īack in the first decade of the twenty-first century, it was not often that fantasy RPGs veered from the story-telling tropes of heroes with great destinies, damsels in distress and ancient evils awakening.
